Détails
- Description
- Hedgewars est un clone de Worms. Un jeu de stratégie tour par tour où vous devez éliminer les ennemis avec différentes armes: bazooka, grenades, lance missile, attaque aérienne, ...
- Evaluation
- Langues du jeu
-
- Anglais
- Plateformes
-
Windows
Linux
BSD
- Multijoueurs
- Oui
- Jouable en ligne
- Oui
- Licence
- GPL-v2
- Site Web
- http://www.hedgewars.org/
- Page de téléchargement
- http://www.hedgewars.org/download.html
Vidéos
Hedgewars 0.9.7 Official Trailer!
Commentaires
Mouai, cool, mais le décor ne subit pas visuellement les perforations du au tire.
Dans la dernière version, je n'ai pas testé les précédentes.
La meilleure réplique de "Worms" (2D) que je connaisse. Une véritable réussite. Je le conseille à tous les fans de Worms. Cerise sur le gâteau, un mode multi-joueurs en réseau local et internet est disponible.
Actualités
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GCI tribute
One week ago GCI ended! Why am I announcing it one week later? We needed rest! For two months we've been literally swarmed by GCI students who needed to be mentored and helped, but we didn't expect such a successful invasion of new contributors! So now that we gained our strenght back, let's sit down and think about our experience. We proposed 150 different tasks, mentored 110 and completed successfully 65! Not too bad, I must add! Some of the tasks regarded documentation or wiki, but a relevant portion of them consisted of writing some actual code! You are going to see a lot of neat interface improvements in .18 as well as two new languages. In the following days we will go through the submitted work and double check we didn't forget anything! In the meantime we prepared a new wiki page that contains all the tasks left, useful for some future projects or for beginners' contributions. So in the end was it worth it? I've got different feedbacks from the mentors: some said it was too tiresome and didn't add much, others said that it was nice to help the kids and that there is the possibility of having long time contributors... In the end, even though it required a lot of effort, we've taught students what is opensource and how to work in a real world team. And that's what GCI is all about! A BIG THANK YOU FROM ALL THE HEDGEWARS TEAM TO EVERY PARTICIPATING STUDENT AND A WARM HUG FROM THE GCI ADMINS TO ALL THE MENTORS THAT MADE THIS POSSIBLE!! Koda
Lundi, 23 janvier 2012, 01:10 -
SOPA does not RULE!
SOPA RULES! In case it wasn't clear, Hedgewars participated in the anti-SOPA strike, that took place all over the Internet on January Wed. 18th (a date to remember). We are obviously against such anticompetitive and censoring legislations, but we yesterday we presented what could happen in a SOPA'd world by replacing all the homepage content with SOPA RULES messages. If you want to understand more and know what you can do against it, please visit http://americancensorship.org/ or http://www.mozilla.org/sopa/ or http://vimeo.com/31100268 or http://sopastrike.com/
Mercredi, 18 janvier 2012, 15:59 -
And in the last day of 2011...
...we just destroyed the Googlecode repository! This should be no problem for normal users and for contributors; however developers with commit access are *highly* invited to either clone again the main repo or, before doing any operation on their sources, run hg pull hg strip da1e7fe7cff7 HAPPY NEW YEAR FROM THE HEDGEWARS DEVTEAM
Samedi, 31 décembre 2011, 03:25 -
Server downtime on 12/28/2011, 10AM - 11PM UTC
There will be a power shutdown in the building where our servers are hosted on December 28th. I apologize to everyone who is planning to enjoy lots of Hedgewars over the holidays. We are planning to have a replacement server at m8y.org due to this extended downtime. The DNS for hedgewars.org will be changed for the day, but you can punch in m8y.org for the server if it isn't connecting. EDIT: Services have been restored. Please let us know if you see anything weird.
Mardi, 13 décembre 2011, 20:17 -
Retirement announcement (sheepluva)
Dear fellow developers and players, my beloved friends, I am sorry, but I have to announce that I will retire from Hedgewars as developer, as admin, as player and as active community member by the end of this week. Although this is a decision that I had to make myself (it wasn't easy believe me... and it took me many months), I had no choice to decide different. Since, sadly, this seems to be the only right and responsible choice for the situation I'm currently in. So yes, I'm leaving... with a heavy heart, hoping that our paths may cross again sooner or later. I want you to know that the years with you guys have been wonderful. Years in which I met many nice and impressive people. Years which brought me much joy and comfort. Years which warmed my heart and broadened my horizons. Also ... I owe you guys way more than I could express and I'm ashamed that I have to turn away from you like this, leaving so many unfinished things behind. Maybe the day will come when I'll be able to return ... but unfortunately that day won't be any soon. Best wishes to you all, I will miss you. Yours truly, sheepluva "Sometimes, to do what's right, we have to be steady and give up the thing we want the most. Even our dreams." --Peter Parker (Spider-man 2)
Jeudi, 8 décembre 2011, 10:03 -
One week of GCI...
How time does fly! This has been an hectic week, with floods of questions and warmining newcomers! From having almost non existant documentation and guides, we now have... - A wonderful IRC guide: http://www.hedgewars.org/node/3421 by Andor Uhlar - Documentation about how we store files by Jacob Bundgaard - A complete research for possible future configuration files by Tristan Hume - Nice wiki articles about creating a scheme and a team and multiplayer by jerryma1121 - A new tutorial about Ropeing by Patrick Nielsen - A list of amazing reviews about us by Jacob Bundgaard http://hedgewars.org/node/3430 - A written tutorial about Highlander mode http://www.hedgewars.org/node/3413 by Samuel - A full check on our first 100 bugs, by jerryma1121 - An updated Wikipedia page by jerryma1121: http://en.wikipedia.org/wiki/Hedgewars But we also have updates to our codebase! - Neat transtions between menus by Anthony Granger - Translation of the iOS port to Spanish by Ángel Alonso, to French by Rom le Clair, to Polish by Kamil Pilarski Right now we have 16 closed tasks, 12 in-progress tasks, over more than 130 available tasks for everyone to enjoy!read more
Samedi, 26 novembre 2011, 23:01 -
Hedgeroid update!
Hello, today a new version of Hedgewars for Android hit the Market! https://market.android.com/details?id=org.hedgewars.hedgeroid For users who are updating: please download the additional package again. (Hit download and click on Full data Package) The last version had a lot of crashes while in the game, the reason for this was because we used 22khz sounds, and sdl didn't go well with that, I'm still trying to find out exactly why. To prevent the game from crashing that ofter I've gone back and used 44khz. I've also changed the way you can download new content, right now only two packages are on there but there might be more soon enough Plus there were some tweaks in the UI mostly hardly noticable. Xeli Edit: there were some issues with Android versions 2.1(Eclair) and 2.2 (Froyo) they should be fixed now Also some people has tried to install hedgewars on a phone without an sdcard, this is currently not supported. The SDCard can be an external sdcard or one that has been build-in
Samedi, 26 novembre 2011, 19:17 -
0.9.17 Released!
Time for 0.9.17, or the belated anniversary release! Well, initially this was supposed to be a quick release to fix a few bugs in 0.9.16 and throw in a feature or two. But, things took a couple of weeks longer than planned, and along the way, some other fun stuff got added! Let's see... New theme, Cave. Fight amongst translucent crystals in a cave underground, endless dripping builds up stalactites and stalagmites, and the light from outside illuminates the cold gray world. New voicepack, Hillbilly. 'Nuff said? Yeehaw! AI is now smarter. Now with the ability to switch hogs, you may find it is not quite as easy to defeat a horde of AI as it used to be. More improvements planned in future. Frontend revamp. More attractive missions screen, timestamping and links in chat, DLC page refreshes on access, chat styling, and a fix for a frontend crasher. Ice. This is for a future ice gun, but for now you can try it out on the bridges and girders of the Snow/Christmas theme, or on any static map with a mask that uses blue. A number of small graphical tweaks. 3D modes should look more 3D now (clouds/flakes), girders don't leave windows when placed in blowtorch tunnels, static maps can now have background land. Aaaand of course, the bugfixes... See the ChangeLog as usual for a bit more detail.
Samedi, 19 novembre 2011, 22:16 -
Highlander
Things are gonna chaaaannnge around here! Heya Hedgewars fanatics! Lately I've seen a ton of you playing the Highlander DLC. With a bit of luck, we'll be releasing 0.9.17 soon. Thus, due to the growing popularity of the mode, we've decided to include it officially as part of the new release. That said, I've also tried to balance a few things where they felt lacking. Below, I've listed some of the changes I've made to the mode, along with my motivation for doing so. Feel free to leave a comment below or suggest other alterations. If you make good points (and can validate them) I'll consider it! All hogs start with kamikaze: This allows you the option to get rid of "weaker hogs" who are stuck in some hole and otherwise incapable of killing themselves. Even your weaker hogs are now dangerous in that they might knock a stronger hog into the drink. Extra Time removed: As I see it, this utility wasn't doing anything for the fun of the mode. Generally, you either get stuck with a hog who doesn't find the Extra Time particularly helpful (You'd rather have something to help make you more mobile), or it allows for stronger hogs to keep rampaging much longer--further upsetting game balance. Vampirism removed: Players have complained that Vampirism generally allows for stronger hogs to live forever. Once a strong hog gets going it becomes almost impossible to stop them and the game soon becomes boring. Mudball, Hammer removed: These two weapons are very situation dependent. While it's true not all hogs are born equal, I felt players would rather have something slightly more useful than be stuck with a hog that only has a highly limited selection. Landgun is now considered a utility: This was a bug, of sorts. Now it's fixed.
Mardi, 15 novembre 2011, 16:51 -
Google Code-In 2011: we are in!
Woooo :D You read it right! I've just got news that we've been selected for GCI 2011, the Google sponsored compotetion for young students (13-17). What makes it different from Google Summer of Code is that we don't have a few students working on a single long term coding project, but we are going to have A LOT of students carrying out A LOT of tasks about A LOT of topics! What tasks do you ask? You can check them out here: http://www.hedgewars.org/gci2011.html (also available from the new top link that replaced the GSoC one). Note that only half will be available from the start. As you can see everyone can join in! With more than 80 tasks of varying difficulty we've got projects for future PRs, translators, documentation writers as well as for coders! So GCI for students officially will start on November 21st, you can start reading up some of the task proposal and, why not, even suggest a few more as we still have some time before submitting our tasks! Exciting times leads ahead of us and I hope everyone will have his share of fun in this next amazing adventure! Koda
Jeudi, 10 novembre 2011, 00:08
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