Détails


Description
TORCS est un jeu vidéo libre de course automobile en trois dimensions pour ordinateur.
TORCS permet de disputer divers types de courses, sur une quarantaine de véhicules, sur une grande variété de circuits (chemins poussiéreux, routes, circuits de Formule 1,...).
Le jeu peut se jouer en multijoueur ou contre l'ordinateur, l'intelligence artificielle étant assez évoluée et inclus un éditeur de circuits.
Evaluation
Note: 2.50/5.00 avec 1 évaluation
Langues du jeu
  • Anglais
Plateformes
  •  Windows
  •  Mac OS
  •  Linux
Multijoueurs
Oui
Jouable en ligne
Non
Licence
GNU GPL
Site Web
http://torcs.sourceforge.net/
Page de téléchargement
http://torcs.sourceforge.net/index.php?name=Sections&op=viewarticle&artid=3
Développeurs
TORCS Team

Captures d'écran


Vidéos

TORCS video presentation at "game-over"

Torcs Speculum2 robot

Commentaires

Un jeu de course fort sympathique avec un bon nombre d'adversaires et de circuits. Cependant la jouabilité reste un peu frustrante et gâche un peu le plaisir.
nocba le Samedi, 5 décembre 2009, 13:44
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Actualités

TORCS


  • TRB 2010 season starting soon, 1.3.2-test1 source available on sf.net
    The TORCS 1.3.2-test1 source package is available on sf.net. I will set up the 2010 racing season during the next two weeks. If you discover any trouble with this version please let me know. For TRB relevant changes are: new car8-trb1 (I will allow it for 2010) adjusted some parameters on existing cars slipstreaming effect is reduced I hope to see you on the track soon. Regarding 1.3.2, the test1 release is mainly to start with the TRB season, there are some little things missing for the final 1.3.2 (see the README in the package for details). Enjoy, Bernhard
    Dimanche, 2 mai 2010, 23:42
  • Menu song for the next TORCS version
    I put together a song for the TORCS menu, if you are interested you can get it here. Enjoy, Bernhard.
    Samedi, 19 décembre 2009, 20:04
  • Another Simulated Car Racing Competition
    I found another simulated car racing competition (more research oriented) on the web. Here you can find more information. They use a sligthly modified version of TORCS. Here are some nice videos: Racing on Michigan Racing on Corkscrew Racing on Alpine-2 Driver: COBOSTAR Driver: Perez and Saez Driver: Onieva and Pelta Driver: RedJava Driver: MrRacer Driver: Cardamone COBOSTAR: Basic Behavior COBOSTAR: Opponent Behavior Enjoy. Bernhard
    Samedi, 24 octobre 2009, 13:45
  • Very nice new game content by "Manfariel"
    "Manfariel" created some open wheel cars and tracks, watch the video here. You can get more information on this place. Thank you very much for this, great work! Enjoy, Bernhard.
    Vendredi, 28 août 2009, 21:36
  • Some news
    The Revista Espírito Livre magazine published an interview with me about TORCS and myself in the July issue. Vicente Marti brought a driver from a different racing series to TORCS, see screenshot below. You find a download link on Vicente Marti's site. Great fun, thank you for that. Another TRB race report is available in Gabor Kmetykos blog. Wolf-Dieter Beelitz provides some video analysis on his site. Enjoy, Bernhard
    Dimanche, 5 juillet 2009, 22:26
  • TRB racing season has started
    The first race of the TORCS Endurance World Championship 2009 is done, you can read a nice roundup in Gabor Kmetykos blog. Thank you for the nice report, Gabor. Bernhard
    Jeudi, 11 juin 2009, 00:51
  • TORCS Version 1.3.1 Released
    TORCS version 1.3.1 is available for download. The most important changes are reworked cars and tracks (Andrew, Bernhard, Christos, Daniel, Eckhard, Wolf-Dieter), new and better looking opponents (Andrew, Bernhard, Miguel, Wolf-Dieter), and a lot of little improvements and a few new features (Andrew, Bernhard, Brian, Christos, Eckhard, Eric, Jean-Philippe, Mart and some other people). Hit Read More below to review the full set of changes. I would like to thank all the people which made this release possible, especially Andrew, Brian, Christophe, Christos, Daniel, Eckhard, Eric, Jean-Philippe, Mart, Wolf-Dieter and all contributors of former releases. Thanks as well to the community which helped with patches, testing, artwork and valuable comments. Thank you all very very much. If you are interested in the list with the available packages or the changelog hit the Read More link below. In case you run into trouble have a look into the FAQ, there is as well a section about how you should report a problem. If you like TORCS and think you can write a better AI meet us here, if you want to know how good or bad you drive find it out here. I hope you will enjoy this release and I wish you all merry Christmas and a happy new year. Bernhard
    Mardi, 16 décembre 2008, 23:52
  • TORCS Version 1.3.1-test1 Released
    There is a new test release available for download. The source package compiles on Linux, FreeBSD and Windows (vc++ 6.0). There are various files available: A binary only Windows installer. The full 1.3.1-test1 source package. You find the installation instructions for the source package in the README file, a common mistake is to forget "make datainstall". This version does not yet include updated documentation, I will bring it up to date while you are testing this release and include it into the final package. For a detailed changelog hit the Read More link below. Bye, have fun, Bernhard. Update If your build fails and you use GCC 4.3 (gcc --version), you need to adopt some include directives in the files which cause an error: Replace #include <new.h> with #include <new&gt Replace #include <string.h> with #include <string&gt
    Samedi, 6 septembre 2008, 08:21
  • Some screenshots of the upcoming version (1.3.1)
    Hit Read more for more screenshots.
    Jeudi, 17 juillet 2008, 09:30
  • New content from the community
    Andrew Sumner published some great tracks, Forza and the updated e-track-6 will be part of the next release Vicente Marti created a great car setup editor and a new open wheel car Gabor Kmetyko created some interesting tracks Bye, have fun, Bernhard.
    Mercredi, 27 février 2008, 07:14

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Dernière modification: Samedi, 24 octobre 2009, 00:40